Peningkatan Keterlibatan Murid melalui Model Pembelajaran Teams Games Tournament pada Pembelajaran IPS Kelas IX
DOI:
https://doi.org/10.54314/4he2qb44Keywords:
cooperative learning, social studies, student engagement, teams games tournamentAbstract
This classroom action research was prompted by the uneven engagement of Grade IX students at SMP Negeri 1 Kalasan in group activities during Social Studies (IPS) lessons. The study aimed to enhance students' behavioral, emotional, and cognitive engagement through the Teams Games Tournament (TGT) cooperative learning model. Following the Kemmis and McTaggart model, the research was conducted in two cycles, each comprising planning, acting, observing, and reflecting, using a mixed-methods approach. The participants were 32 students of class IX C. Data were collected through observation sheets, interviews, documentation, questionnaires, and field notes, and were analyzed descriptively and with a paired-samples t-test in SPSS. The mean score of TGT implementation rose from 42.56 in Cycle I to 55.62 in Cycle II (a difference of 13.06; Cohen's d = 4.97), while the mean score of student engagement rose from 73.56 to 81.19 (a difference of 7.63; Cohen's d = 1.54). Both gains fall into the large effect size category. These findings indicate that TGT contributes to higher active engagement, a stronger sense of responsibility, better communication skills, and greater cohesiveness among students, and that it supports the formation of a collaborative learning culture at school.
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