ADOBE FLASH CS3-BASED ENGLISH LEARNING MEDIA
DOI:
https://doi.org/10.54314/dk1pet43Keywords:
adobe flash cs3, elementary school education, english, interactive multimedia, learning mediaAbstract
Abstract: This study addresses the pedagogical limitations of conventional English language teaching in elementary school education, which often relies heavily on static worksheets and whiteboard instruction, leading to low student engagement and rapid boredom among young learners. To resolve this problem within the educational technology domain, this research aims to design, develop, and test an integrated interactive multimedia learning application specifically tailored for elementary school students. The proposed application was built using a Research and Development (R&D) methodology utilizing Adobe Flash CS3 and ActionScript 2.0. The development seamlessly integrates alphabet recognition, number recognition, animal and fruit vocabulary, correct audio pronunciation models, and interactive multiple-choice evaluation exercises within a single software ecosystem. Software testing and functional validation confirm that the application operates stably across target operating systems, delivering responsive non-linear navigation and real-time audio-visual feedback. The results demonstrate that the combination of systematic digital assets and interactive triggers successfully creates an engaging, self-paced learning environment, providing a viable multimedia alternative for elementary school educators and establishing a comprehensive development blueprint that can inform content migration to modern educational platform standards.
Keywords: Adobe Flash CS3; Elementary School Education; English; Interactive Multimedia; Learning Media.
Abstrak: Penelitian ini membahas keterbatasan pedagogis dalam pembelajaran bahasa Inggris konvensional di sekolah dasar yang masih banyak mengandalkan lembar kerja statis dan pembelajaran melalui papan tulis. Kondisi tersebut menyebabkan rendahnya keterlibatan siswa dan munculnya rasa bosan dengan cepat pada peserta didik usia dini. Untuk mengatasi permasalahan tersebut dalam bidang teknologi pendidikan, penelitian ini bertujuan untuk merancang, mengembangkan, dan menguji aplikasi pembelajaran multimedia interaktif terpadu yang dirancang khusus bagi siswa sekolah dasar. Aplikasi ini dikembangkan menggunakan metode Research and Development (R&D) dengan memanfaatkan perangkat lunak Adobe Flash CS3 dan bahasa pemrograman ActionScript 2.0. Pengembangan aplikasi ini mengintegrasikan pengenalan huruf alfabet, pengenalan angka, kosakata nama-nama hewan dan buah-buahan, contoh pelafalan yang benar melalui audio, serta latihan evaluasi berbentuk pilihan ganda dalam satu perangkat lunak terpadu. Pengujian perangkat lunak dan validasi fungsional menunjukkan bahwa aplikasi dapat beroperasi secara stabil pada sistem operasi yang menjadi sasaran pengembangan, serta menyediakan navigasi nonlinier yang responsif dan umpan balik audio-visual secara langsung. Hasil penelitian menunjukkan bahwa kombinasi aset digital yang tersusun secara sistematis dan pemicu interaksi berhasil menciptakan lingkungan pembelajaran yang menarik, memungkinkan siswa belajar sesuai dengan kecepatan masing-masing. Dengan demikian, aplikasi ini dapat menjadi alternatif media pembelajaran multimedia yang layak digunakan oleh guru sekolah dasar serta menjadi acuan pengembangan yang komprehensif untuk mendukung adaptasi konten ke dalam standar platform pendidikan modern.
Kata kunci: Adobe Flash CS3; Pendidikan Sekolah Dasar; Bahasa Inggris; Multimedia Interaktif; Media Pembelajaran.
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Copyright (c) 2026 Ridwan Yusuf, Haanii Pradini, Ada Udi Firmansyah, Untoro Apsiswanto, Nova Alvian Ramadhan, Zidan Danida Aprianto (Author)

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